Refining Operations
Field Manual
Raw ore is worthless until it’s refined. Turn planetary resources into the alloys, fuels, and components that build your fleet and power your empire — this manual covers every recipe, refinery tier, production chain, and location bonus.
How Refining Works
Refining converts raw resources into higher-value refined goods — alloys, fuels, electronics, and weapon components. All refining happens inside Refinery structures built on your bases.
Every refinery has a tech tier. A recipe lists a minimum refinery tier; any refinery at that tier or higher can run it. Each refinery crafts one recipe per batch — to scale output, run more refineries (or higher-tier ones).
Refineries
Refineries come in three tiers. A higher-tier refinery can run every recipe a lower tier can, plus its own. Storage is the buffer of refined goods the building can hold before you ship them out.
| Tier | Refinery Buildings | Storage | Can Craft |
|---|---|---|---|
| 3 | PRX-1A Smelter · RSX-1A Processor | 500 | T3 |
| 4 | PRX-2A Forge · RSX-2A Foundry | 1,500 | T3, T4 |
| 6 | PRX-3A Crucible · RSX-3A Megaworks | 4,000 | T3, T4, T6 |
Output, Time & Cost
Three numbers decide every craft: how much you get, how long it takes, and what it costs.
Cost is a flat credit charge per craft (listed on each recipe), paid the moment the batch starts. Inputs are pulled from the linked base’s storage — if you don’t have the materials or the credits, the craft won’t queue.
Refine Speed Bonus
Your account tier shortens every craft. The reduction applies on top of all recipes, at every refinery.
Recipes
Every active recipe, grouped by the minimum refinery tier needed to craft it. Yield is the base output before location bonuses; craft time is before your account-tier speed bonus.
Tier 3 — Basic Refining
| Product | Yield | Inputs | Craft | Cost | Location Bonus |
|---|---|---|---|---|---|
| Steel Plates | 5× | 10× Iron + 5× Earth | 7s | 21 cr | — |
| Stone Brick | 5× | 10× Rock + 5× Earth | 10s | 30 cr | — |
| Deuterium | 5× | 8× Water + 6× Hydrogen | 20s | 60 cr | — |
| Reactor Rods | 2× | 6× Uranium + 8× Copper | 24s | 75 cr | Lava +30%, Space +30% |
| Fuel Cells | 5× | 8× Oil + 6× Hydrogen | 25s | 78 cr | — |
| Bio Gel | 3× | 8× Food + 6× Water | 26s | 82 cr | Most planet types +25% |
| Copper Wire | 5× | 8× Copper + 4× Silver | 42s | 130 cr | — |
Tier 4 — Advanced Components
| Product | Yield | Inputs | Craft | Cost | Location Bonus |
|---|---|---|---|---|---|
| Plasma Charge | 2× | 8× Gas + 6× Iridium | 18s | 57 cr | Lava +30%, Space +30% |
| Titanium Alloy | 3× | 8× Titanium + 6× Iron | 25s | 77 cr | Lava +30%, Mountain +30% |
| Cryo Coolant | 2× | 6× Glacium + 6× Permafrost | 60s | 200 cr | Ice +30%, Oceanic +30% |
| Reinforced Glass | 2× | 6× Obsidian + 6× Voltherium | 60s | 200 cr | Lava +30%, Mountain +30% |
| Weapon Core | 1× | 2× Plasma Charge + 8× Voltherium + 4× Obsidian | 60s | 190 cr | Lava +35%, Space +35% |
| Shield Matrix | 1× | 8× Verdium + 8× Glacium + 4× Permafrost | 70s | 220 cr | Ice +35%, Space +35% |
| Advanced Alloy | 2× | 3× Titanium Alloy + 6× Aurelium | 80s | 249 cr | — |
| Circuit Board | 1× | 4× Gold + 3× Copper Wire | 143s | 444 cr | — |
Tier 6 — Exotic
| Product | Yield | Inputs | Craft | Cost | Location Bonus |
|---|---|---|---|---|---|
| Tritium | 2× | 3× Deuterium + 4× Aurelium | 90s | 280 cr | — |
Production Chains
Some recipes consume goods that are themselves refined. Plan these chains ahead — you need the intermediate stockpiled (and a refinery free) before the final craft will run. Highlighted inputs are refined goods.
Location Bonuses
Build your refineries where it pays. Each planet (and open space) boosts the output of specific recipes — match your industry to your territory.
| Planet / Location | Recipes Boosted |
|---|---|
| Desert | Bio Gel +25% |
| Dune | Bio Gel +25% |
| Ice | Shield Matrix +35%, Cryo Coolant +30%, Bio Gel +25% |
| Lava | Weapon Core +35%, Reactor Rods +30%, Plasma Charge +30%, Titanium Alloy +30%, Reinforced Glass +30%, Bio Gel +25% |
| Moon | Bio Gel +25% |
| Mountain | Titanium Alloy +30%, Reinforced Glass +30%, Bio Gel +25% |
| Oceanic | Cryo Coolant +30%, Bio Gel +25% |
| Space | Weapon Core +35%, Shield Matrix +35%, Reactor Rods +30%, Plasma Charge +30% |
| Terrestrial | Bio Gel +25% |
Key Tips
Distilled industrial doctrine — how to turn ore into an empire without bleeding credits.