Voran Colonial Authority // Field Manual VCA-ECON-05

Markets & Trading
Field Manual

Every credit in your treasury started as ore in the ground. Mining fills your holds, but it’s the market that turns cargo into fleets — and the market is alive. This manual walks you through every way to trade: selling your first cargo, buying supplies, ordering deliveries from Voran, and auctioning ships to other commanders.

EconomyTradeVIX
Section 01 // Commerce Doctrine

Getting Started

All commerce runs through the Voran Interstellar Exchange (VIX). There are three places to trade, and you'll use all of them.

MarketWhat It IsBest For
VIX ExchangeThe galaxy’s live commodity market, traded at any Voran CitadelFair live prices, instant settlement, unlimited liquidity
Voran TraderVoran’s merchant service — resources delivered to your baseBulk buying without hauling
VIX AuctionsPlayer-to-player auctions on the Voran Interstellar ExchangeShips, fleets, and cargo at prices players set

Prices rise and fall with what the galaxy’s commanders mine, sell, and hoard. All three markets quote from the same living market, so a resource that’s scarce is scarce everywhere — but each pays and charges differently.

Start with the VIX Exchange — the exchange’s live commodity market works like a stock market, and it’s where your mining income comes from.
Section 02 // First Sale

Selling Your First Cargo

The Exchange trades from your ship's hold, not from base storage. Five steps from ore to credits.

1Sell On The ExchangeAny Voran Citadel
1Load a cargo ship — the market trades from the hold, not base storage. Transfer cargo out of the warehouse first.
2Fly to a Voran Citadel and dock — any citadel works; prices are the same galaxy-wide.
3Open the market screen — every tradeable resource shows two prices: what the Exchange pays you (sell) and what it charges you (buy).
4Pick resource and quantity — the order preview shows your exact fill price and total before you commit; very large orders can fill slightly below the posted price.
5Confirm — settlement is instant: cargo leaves the hold, credits land in your treasury. No waiting, no partial fills, no pending orders.
Selling your daily mining haul the moment you dock is usually fine — the market barely notices routine volumes. The patience matters when you’re moving a season’s stockpile (see Selling Smart below).
Section 03 // Procurement

Buying Resources

Buying works the same way in reverse — dock, pick, confirm. Credits out, cargo in, instantly.

2Buy On The ExchangeAny Voran Citadel
1Dock a cargo ship — at a Voran Citadel, with enough free hold space.
2Check the ship’s resource filters — a ship configured to refuse a resource can’t buy it.
3Pick resource and quantity — you pay the Exchange’s buy price; the preview shows your total.
4Confirm — credits out, cargo in, instantly.

The Exchange never runs out of stock and never stops buying — Voran stands on the other side of every trade. What you give up for that guaranteed liquidity is the spread: the buy price always sits well above the sell price, so buying and immediately re-selling always loses money.

The spread is VIX’s cut — and your protection. Nobody can pull their offer or front-run you while your freighter is en route.
Section 04 // The Ticker

Reading The Quotes

Every resource carries three numbers. Here's Iron with the market index at 10.

QuotePriceMeaning
Exchange sells at (ask)16You pay 16/unit to buy Iron
Market index (fair value)10Where Iron is trading this hour
Exchange pays (bid)5You receive 5/unit selling Iron

Prices re-quote once per hour, on the hour. Between ticks, the posted prices hold — what you see is what you get for the whole hour. The screen shows when the current quotes expire.

Your order is price-protected. Every order carries the quote you clicked as its worst acceptable price. If the hour rolls over while your order is in flight and the new price is worse, the order rejects cleanly and asks you to re-confirm — you are never filled at a price you didn’t see.

What The Market Screen Tells You

ElementHow To Use It
Trend arrow & 24h changeWhere the price has been heading — rising means demand, falling means the galaxy is dumping it
Volatility badgeStable commons (Iron, Gas) drift gently; volatile exotics can swing several percent in an hour
Quote timerWhen this hour’s prices expire and re-quote
Section 05 // Market Dynamics

How Prices Move

The market index for each resource drifts hourly, pushed by what the galaxy does — and you can use it.

1 hr
Quote Cycle
prices hold between ticks
±30%
Price Band
around long-run value
50M
Daily Limit
units per resource, buys + sells

Heavy selling drags a price down; heavy buying lifts it. The effect builds while the flow continues and drains away over the following hours once it stops. And prices are banded: no resource can move more than about 30% either side of its long-run value (refined goods hold even tighter bands). Dumping can put a resource on its floor — it can never make it worthless. Cornering can put it on its ceiling — never make it priceless.

Depth matters. High-volume commons barely move under ordinary flow — it takes fleets of coordinated freighters to shift Iron a percent. Thin exotics move on a fraction of that volume.

Reading the band: a resource near the top of its band with heavy recent selling is due to fall back. One pinned on its floor has nowhere to go but up once the dumping stops. Supply what the galaxy neglects — scarce resources trend toward the top of their bands, and the trend arrows will show you which ones those are.

Large Orders

Slippage: a truly enormous single order — a meaningful fraction of a resource’s hourly depth — fills progressively worse than the posted price, capped at a few percent. The preview shows your true fill price before you commit. Market impact: big flow also moves the next hours’ prices against you. Slippage you pay once; impact you pay on every load that follows.

Daily limit: each commander can trade up to 50,000,000 units per resource per day (buys and sells combined). Far above any normal operation — it exists so no one can lean on a single commodity for days. Voran trader purchases don’t count against it.

Selling Smart — A Worked Routine

3Moving A Big Stockpilee.g. 60M Copper
1Check the trend — if Copper is already falling, others are dumping too; every day you wait in a falling market costs you.
2Split the freight — 15–20M/day over three days beats 50M in one session, because your own selling pushes the price down while you sell.
3Watch the band — if your dumping has Copper sitting on its floor, pause; you’re selling at the worst possible price and funding everyone who buys the dip.
4Refine what you can first — Titanium Alloy is worth roughly three times its Iron and Titanium feedstock; a refinery run beats selling raw, and higher-tier fabrication pays better still.

Halts

In exceptional conditions the exchange halts all trading until Voran Command clears it. Orders during a halt reject cleanly — cargo and credits are never at risk. Halts are rare and brief.
Section 06 // Voran Logistics

The Voran Trader

Voran's merchant service delivers resources directly to your base — no hauling, no docking. You pay for the convenience.

4Place A Delivery OrderFrom anywhere
1Open the Voran trader — and browse the resource catalog. Prices sit above the Exchange; that’s the delivery premium.
2Choose the destination base — the base (or its linked storage) must accept the resource you’re buying.
3Review the total — unit price × quantity, plus a delivery fee that scales with quantity and distance. A frontier base far from any Voran Citadel pays up to 3× the fee of one near the core.
4Confirm — credits are charged up front, and Voran’s freighters launch.
5Watch the deliveries arrive — cargo comes in containers; big orders split across several freighters. There’s a cap on deliveries in flight at once — let some land before ordering more.

Voran’s prices are steady. The trader quotes from each resource’s long-run value, not the hourly swing — a resource that crashed this morning still costs its normal price at Voran’s warehouse. You cannot arbitrage a market dip through Voran, and a spike won’t gouge you either.

Section 07 // Reverse Logistics

Voran Pickup Service

Voran's logistics run both directions: the same freighter fleet that delivers your purchases will come collect resources you want to sell — no cargo ship, no flight to a citadel. It's the sell-from-home option, and you pay for it in price, not fees.

5Schedule A PickupFrom your base
1Open the Voran trader’s sell list — and pick the resource. Voran’s offer sits below what the Exchange pays; that’s the cost of the house call.
2Choose the source base — the resources must actually be in that base (or its linked storage). Voran checks your stock when you place the order, not when the freighter arrives, so you can’t promise cargo you don’t have.
3Set the quantity and confirm — the goods are earmarked for collection and a freighter launches toward your base.
4The freighter arrives, loads, and departs — large sales split across several container runs, and they share the same in-flight delivery cap as purchases.
5You’re paid on pickup — the full sale price lands in your treasury as each collection completes. There’s no delivery fee on sales; the discount is the fee.

When pickup is worth it: your base is deep in the frontier and a round trip to a citadel costs hours of freighter time; your haulers are committed elsewhere and the stockpile is clogging storage; or the space between you and the nearest citadel is contested — Voran’s freighters take the risk instead of your hulls.

When it isn’t: any time you can reach a Voran Citadel. The Exchange’s bid always beats Voran’s offer — the difference is pure margin you’re giving away for convenience. High-value cargo especially belongs on your own ships or at auction.

Ships too: Voran sells hulls from its catalog at a premium over construction cost and buys ships back at roughly half their build value.

Think of Voran logistics as buying time with credits, in both directions. Delivery when hauling in costs more than the markup; pickup when hauling out costs more than the discount. If your freighters are idle, do it yourself and keep the margin.
Section 08 // Player Commerce

Selling At Auction

VIX Auctions is the auction house: commanders selling ships, outfitted fleets, cargo bundles, and scan reports to each other at player-set prices.

Creating A Listing

6List Your GoodsFrom any citadel
1Dock what you’re selling — ships list from dock; cargo lists from a ship’s hold. Bundles can combine a carrier with its housed ships and cargo.
2Set your starting bid — and optionally a buy-now price for instant sale.
3Set the duration — up to 24 hours.
4Pay the listing fee — 2% of your starting bid, up front, non-refundable.
5Confirm — your goods go into escrow. They’re locked until the auction ends, so you can’t fly off with a listed ship.

Pricing Your Listing

Every listing shows a market value: what your goods are worth at today’s prices — the construction cost of every ship in the bundle plus the current market value of any cargo aboard. It’s computed live, so the same bundle is worth more on a day its cargo is scarce. That number is your reference, not your price: you set the actual starting bid anywhere from a quarter of market value up to five times it.

Cargo has a natural trading range. The Exchange pays the bid and charges the ask, with a wide gap between. Price your cargo inside that gap and both sides win: say Titanium Alloy sits at bid 121 / ask 363 — list it around 200–250 and the buyer saves ~100/unit versus the Exchange while you earn ~100/unit more than dumping it. That gap is why the auction house exists. Cargo listed below the Exchange bid is you donating credits; cargo above the Exchange ask only sells to someone who can’t reach a citadel.

Ships are worth more than their parts. Market value counts the hull at construction cost, but a fitted, leveled, or hard-to-build ship saves the buyer research, queue time, and hauling — rare hulls routinely clear well above their number. Start near market value; let bidding find the premium. Scarcity overrides everything: a resource pinned at the top of its band, or one the galaxy has stopped mining, can clear multiples of its market value at auction — the Exchange’s posted prices are capped by its band; an auction isn’t.

Starting bid vs. buy-now: a low starting bid attracts bidders and lets the anti-snipe auction find the true price; a buy-now near your real target sells fastest. Many sellers set both — a start around half of market value and a buy-now at the price they’d be happy with.

Fees & Rules

RuleValue
Listing fee2% of starting bid, up front, non-refundable
Broker fee5% of final sale
Active listings per commander3 – unlimited, by account tier
Maximum duration24 hours
Cancellation10% penalty, 15-min lockout
Unsold listingsReclaim or relist within 24 hours
Won goodsClaim within 48 hours

When it sells, the sale price lands in your treasury minus the 5% broker fee; if it doesn’t, reclaim or relist within 24 hours. Remember the fees when pricing — a listing at bare market value nets you roughly 93% of it. Changing your mind costs a 10% cancellation penalty, and listings are locked for the first 15 minutes — list deliberately.

The auction house is the only market where you set the price. Refined goods in short supply, outfitted ships, and rare resources belong here, not dumped on the Exchange — a scarce resource’s auction price can run far past what the Exchange pays.
Section 09 // The Bidder's Floor

Buying At Auction

Every listing shows its market value — compare the asking price against it, then sanity-check against the Exchange.

For cargo, anything below the Exchange’s ask saves you money versus buying from Voran; the closer to the Exchange’s bid, the better the deal. For ships, remember what the number leaves out — fittings, levels, and the build time you’re skipping. A ship at 1.5× market value can still be a bargain if you’d wait days to build it yourself.

7Win An AuctionVIX Auctions
1Browse or search the listings — filter by ship class, resource, or seller.
2Bid — each bid must beat the standing bid by at least 1%. Your credits are held in escrow while you’re the high bidder and released instantly if you’re outbid.
3Or hit buy-now — where the seller offers it: instant win at the posted price.
4Don’t bother sniping — a bid in the final 15 seconds extends the auction by a minute, every time. Auctions end when the bidding actually stops.
5Claim within 48 hours — won ships and cargo are delivered through Voran’s freight network to your chosen citadel; collect them there.
Section 10 // Ready Reference

Quick Reference

Where to go for what you're trying to do.

I Want To…Do This
Turn today’s mining into creditsDock at a Voran Citadel, sell from the hold
Get the most from a big stockpileCheck trend → split over days → refine first where possible
Buy supplies without haulingVoran trader — delivered to your base, premium price
Sell without leaving my baseVoran pickup — freighter collects, paid on pickup, discounted price
Buy supplies cheapVIX Exchange — buy at the live price
Sell a ship or fleetList it on VIX Auctions
Profit from a price spikeSell on the Exchange — the spike is real there; Voran won’t honor it
Know if a price is goodCheck the 24h trend and where it sits in its band
Section 11 // Commander's Briefing

Trading Doctrine

The market rewards patience, punishes panic, and pays the commander who refines. Fly safe — and sell high.

Refine Before You Sell
Titanium Alloy is worth roughly three times its raw feedstock. Run ore through a refinery before it hits the Exchange — higher-tier fabrication pays better still.
Watch The Trend Arrows
Prices re-quote hourly. A rising resource means demand; a falling one means the galaxy is dumping it too. Sell into strength, not panic.
Split Serious Freight
Enormous orders pay slippage once and market impact on every load after. Moving a season’s stockpile means moving it across days — and pausing if you pin the price to its floor.
Voran Buys Time With Credits
In both directions: delivery when hauling in costs more than the markup, pickup when hauling out costs more than the discount. If your freighters are idle, do it yourself and keep the margin.
Price Inside The Spread
At auction, list cargo between the Exchange’s bid and ask — the buyer saves versus the ask, you earn more than the bid. That gap is why the auction house exists.
Spikes Only Pay On The Exchange
Voran quotes the long-run value, not the hourly swing. A price spike is only real on the Exchange — haul to a citadel while it lasts.